

No it's not worth a +2 enchantement bonus, you just found another overpriced and useless enchantement, if you look there are dozens of them in that book alone. Unlike normal bow and crossbow ammunition, these arrows and bolts are always destroyed when fired. The created arrow or bolt vanishes if removed from the weapon it persists only if fired. This ability does not reduce the amount of time required to load or fire the weapon. If the wielder attempts to load the weapon with other ammunition, the created arrow or bolt immediately vanishes and the wielder can load the weapon as normal. Each time an endless ammunition weapon is nocked, a single non-magical arrow or bolt is spontaneously created by the magic, so the weapon's wielder never needs to load the weapon with ammunition. Only bows and crossbows can be made into endless ammunition weapons-firearms and other projectile weapons cannot. Make me wonder why they would make this:Īura moderate conjuration CL 9th Weight. I think its weird that so many people here assume that arrows were not meant to be tracked or that Paizo doesn't consider this a balancing factor. Requirements Craft Wondrous Item, abundant ammunition Cost 4000 gp If a spell or effect that enhances arrows is cast upon the quiver, the next 50 arrows drawn from the quiver will be affected by that spell (assuming it can affect 50 arrows). Any non-magical arrows removed from the quiver in a round disappear at the start of the next round, and are immediately replaced in the quiver. This appears to be a typical arrow container capable of holding about 20 arrows. Here's an item I allowed for one of my players: "Footnote 3: An item that does not take up one of the spaces on a body costs double."

If the spell has a 24-hour duration or greater, divide the cost in half." If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. "Footnote 2: If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. That is not an appropriate price for a quiver of unlimited arrows, not even by the formulas. Maybe your horse got spooked and all your extra quivers were in the saddlebags. Maybe no one knows Knowledge: Nature, so how do you know what berry is safe and what berry is poisonous? Maybe no one's concept included Survival, so hunting/fishing/etc is possible (via untrained rolls), but harder than it otherwise would be. However, if you consider character immersion important/fun/whatever, then you have to actually immerse into said character, and that means dealing with mundane hardships as well as campaign plots. Sure, if all you want to do is jump into the dungeon, kill all the monsters, and gather as much gold as you can carry, the end - then counting your arrows/food/etc isn't likely fun for you. How do you define, "More interesting?" (Rhetorical question). (Not picking on you Lemmy, but this statement pretty much sums up your side of the argument.) It adds nothing to game balance and wastes time that could be used doing something far more interesting. Wondrous items with charges can never be intelligent.Lemmy wrote: I never cared about tracking mundane arrows or any other ammunition. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. An 01 result indicates the wondrous item is intelligent, 02-31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32-100 indicates no special qualities. Usually use-activated or command word, but details vary from item to item.

Anyone can use a wondrous item (unless specified otherwise in the description). This is a catch-all category for anything that doesn’t fall into the other groups.
